(2D platforming game, Unreal Engine 4, student project, 2019/20)
Fate of Gods is a 2D platformer with an emphasis on speed and acceleration. Protagonist Noatak (inspired by the Aztec god Xolotl) flees from his brother Sotros who wants to sacrifice him to create a new sun.
The project was realized at Media University Stuttgart over the course of two semesters (one was only pre-production). The game was made in Unreal Engine 4.
My responsibilities:
Writing
- Creating a narrative based on aztec mythology and adapting it for a platforming game
- Writing animated sequences to convey the story and dynamic voicelines to comment on the gameplay
Level Design
- Collaborating on the design philosophy and the actual gameplay
- Building extensive levels with an emphasis on flow and acceleration while introducing evolving variations of gameplay using a limited set of assets and movement mechanics
Software:
- Overleaf (writing the game design document)
- Unreal Engine 4 (level design, level dressing, testing and refinement)
- Perforce (versioning and data management)
More information on the project as well as a download link can be found on the official project page.







